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java.lang.Object | +--MathSystem
MathSystem Class: this class represents a generic mathematical system. Subclass this to make use of its interface.
| Field Summary | |
int |
n
Current Iteration Number |
int |
subit
Current Subiteration Number |
| Constructor Summary | |
MathSystem()
The Constructor. |
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| Method Summary | |
int |
animateNum()
Override this function if you want the system to hava an animation. |
abstract void |
draw(int sizeX,
int sizeY,
Graphics gb)
Draws the current state of the sytem on the graphics buffer. |
void |
drawAnimate(int sizeX,
int sizeY,
Graphics gb,
int animate)
Override this function if you want the system to hava an animation. |
String |
getInfo()
Returns a long string describing some info about current state. |
abstract void |
iterate(int iterations)
Iterates the system. |
abstract void |
reset()
Restarts the system. |
abstract void |
subiterate(int subiterations)
Does a subiteration, if applicable. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public int n
public int subit
| Constructor Detail |
public MathSystem()
| Method Detail |
public abstract void draw(int sizeX,
int sizeY,
Graphics gb)
sizeX - is the x size of region on which to draw.sizeY - is the y size of region on which to draw.gb - is the graphics buffer on which to draw. It
may be from an image or a canvas.public abstract void iterate(int iterations)
iterations - is the number of iterations. Usually 1.public abstract void subiterate(int subiterations)
subiterations - is the number of subiterations. Usually 1.public abstract void reset()
public String getInfo()
public int animateNum()
public void drawAnimate(int sizeX,
int sizeY,
Graphics gb,
int animate)
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